![]() Keep making games, folks!Īuthor=Housekeeping It'll be a while, but I've been considering getting a demo up maybe a few months before launch. Any success this game has is due in large part from the design lessons I learned here and the people who played and gave feedback on my early games. How about I just show you some stuff! Here's the Kickstarter! Here's the Steam Page if you want to wishlist this or try out the demo! Here's the itch.io page! Also, I just want to say that I got my start on, and I absolutely adore this place. You guys know I like to pull from that era, and I certainly did so here. It's basically got Chrono Trigger inspired enemy layouts/interactions, a Paladin's Quest/Lennus inspired world, and a bunch of other inspirations, like the Breath of Fire series, FFXish battles, SaGa Frontierish multiple main characters, etc, etc. It's about four different insectoid protagonists with four different stories who are all dealing with different struggles on a huge, unforgiving alien world. I don't know if I'm going to make a game page here since at this point I'm using Gamemaker, so it doesn't super feel in the spirit of RMN, but I definitely wanted to tell everyone about it, so here I am! The game is called Hymn to the Earless God. ![]() Hey, everyone! I've finally reached the point where I can share some details about my upcoming game. There are going to be a number of other small systems that don't warrant going into detail here, but just to get a few common annoyances out of the way: save anywhere and auto-dash will be enabled. If you die, though, you'll just lose some money and get teleported to the nearest safe spot. Items will also be limited, so critical thinking is going to be a big part of each victory. While random encounters will be simple, bosses are going to stretch the engine in interesting ways. This allows high level players to avoid encounters that are beneath them. If the indicator is green, the player is a high enough level to avoid enemy encounters in that area with a touch of a button. Battles are random, but there's an indicator that appears above the player's head when they're about to be attacked. ![]() The classes can also be leveled up, giving Jimmy additional stats and allowing him to equip class skills that he otherwise would only have while swapped to that class. In practice, the monsters act as different classes that Jimmy can switch between both outside of battle to overcome environmental obstacles and inside of battle to change his stats and give him new abilities. Since Jimmy is an empathetic boy, he gains strength by imagining what it's like to be different monsters he comes across. You can test to see if it loops seamlessly by highlighting the area inside these two labels and shift+clicking the play button.Jimmy and the Pulsating Mass is a full-length jRPG with an emphasis on long-term stat progression and exploration. Enter "Loop Start." Do the same for where you want the loop to restart, and label it as "Loop End." Once you know where the points are, select the point where the loop should begin, and then go to Tracks -> Add Label at Selection. These two points in the song MUST sound exactly the same! It is recommended that the loop point is loud, because trying to loop on a quiet, sensitive part of a song is more noticeable and harder to make it seamless. Find the portion that you want to loop by using the selection tool and zoom tool and carefully listening to where the song should begin looping, and where the song should restart to the beginning of the loop. That's exactly what this tutorial will teach you how to do. Have you ever wanted your battle music to play the intro once, and then loop only the main part, like most Final Fantasy battle music? ![]() How to make a perfect looping BGM for RPG Maker VX ACE (OGG Vorbis) ![]()
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